Snapshot (.SNA) file format

The format was first defined for the CPCEMU emulator but is now widely supported. The format was originally defined by Marco Vieth. Version 3 was defined by Ulrich Doewich, Martin Korth, Richard Wilson and Kevin Thacker.

There are 3 versions defined in this document. Version 3 is the most recent and is currently supported by a few of the most recent emulators.

Abbreviations:

Version 1

Offset (Hex) Count Description
00-078The identification string "MV - SNA". This must exist for the snapshot to be valid.
08-0f8(not used; set to 0)
101snapshot version (1)
111Z80 register F
121Z80 register A
131Z80 register C
141Z80 register B
151Z80 register E
161Z80 register D
171Z80 register L
181Z80 register H
191Z80 register R
1a1Z80 register I
1b1Z80 interrupt flip-flop IFF0 (note 2)
1c1Z80 interrupt flip-flop IFF1 (note 2)
1d1Z80 register IX (low) (note 5)
1e1Z80 register IX (high) (note 5)
1f1Z80 register IY (low) (note 5)
201Z80 register IY (high) (note 5)
211Z80 register SP (low) (note 5)
221Z80 register SP (high) (note 5)
231Z80 register PC (low) (note 5)
241Z80 register PC (high) (note 5)
251Z80 interrupt mode (0,1,2) (note 3)
261Z80 register F' (note 4)
271Z80 register A' (note 4)
281Z80 register C' (note 4)
291Z80 register B' (note 4)
2a1Z80 register E' (note 4)
2b1Z80 register D' (note 4)
2c1Z80 register L' (note 4)
2d1Z80 register H' (note 4)
2e1GA: index of selected pen (note 10)
2f-3f17GA: current palette (note 11)
401GA: multi configuration (note 12)
411current RAM configuration (note 13)
421CRTC: index of selected register (note 14)
43-5418CRTC: register data (0..17) (note 15)
551current ROM selection (note 16)
561PPI: port A (note 6)
571PPI: port B (note 7)
581PPI: port C (note 8)
591PPI: control port (note 9)
5a1PSG: index of selected register (note 17)
5b-6a16PSG: register data (0,1,....15)
6b-6c1memory dump size in Kilobytes (e.g. 64 for 64K, 128 for 128k) (note 18)
6d-ff93not used set to 0
100-...(defined by memory dump size)memory dump

Notes:

  1. All multi-byte values are stored in little-endian format (low byte followed by higher bytes).
  2. "IFF0" reflects the state of the maskable interrupt (INT). "IFF1" is used to store the state of IFF0 when a non-maskable interrupt (NMI) is executed. Bit 0 of these bytes is significant. For CPCEMU compatibility, these bytes should be set to "1" when the IFF flip-flop is "1" and "0" when the flip-flop is "0". For compatibility with other emulators, bits 7-1 should be set to "0". When bit 0 of "IFF0" is "0" maskable interrupts will be ignored. When bit 0 of "IFF1" is "1" maskable interrupts will be acknowledged and executed. See the document about the Z80 for more information.
  3. This byte will be 0, 1 or 2 for the interrupt modes 0, 1 or 2. The interrupt mode is set using the "IM x" instructions. See the document about the Z80 for more information.
  4. These registers are from the alternate register set of the Z80.
  5. These registers are 16-bit. "low" indicates bits 7..0, "high"indicates bits 15..8.
  6. This byte represents the inputs to PPI port A regardless of the input/output setting of this port.
  7. This byte represents the inputs to PPI port B regardless of the input/output setting of this port.
  8. This byte represents the outputs from port C regardless of the input/output setting of this port.
  9. This byte represents the PPI control byte which defines the input/output and mode of each port and not the last value written to this port. For CPCEMU compatibility bit 7 of this byte must be set to "1".
  10. This byte in the snapshot represents the selected pen register of the Gate-Array. This byte is the last value written to this port. Bit 7,6,5 should be set to "0".
  11. These bytes are the current palette. For CPCEMU compatibility, these bytes should have bit 7=bit 6=bit 5="0". Bits 4..0 define the colour using the hardware colour code. The colours are stored in the order pen 0, pen1, pen 2,...,pen 15 followed by border colour.
  12. This byte in the snapshot represents the multi-configuration register of the Gate-Array. This byte is the last byte written to this register. For CPCEMU compatibility, bit 7 should be set to "1" and bit 6 and bit 5 set to "0".
  13. This byte represents a ram configuration for a Dk'Tronics/Dobbertin/Amstrad compatible RAM expansion, or the built in RAM expansion of the CPC6128 and CPC6128+. Bits 5..0 define the ram expansion code. For CPCEMU compatibility, bit 7 and bit 6 of this byte should be set to "0".
  14. This byte in the snapshot represents the index of the currently selected CRTC register. For compatibility with CPCEMU this value should be in the range 0-31.
  15. These bytes represent the data of the CRTC's registers.
  16. This byte in the snapshot represents the last byte written to the "ROM select" I/O port.
  17. This byte in the snapshot represents the index of the currently selected PSG register. For CPCEMU compatibility, this byte should be in the range 0-15.
  18. the first 64k is always the base 64k of ram. The second 64k (if present) is the additional ram in a Dk'Tronics/Dobbertin/Amstrad compatible RAM expansion or the internal ram of the CPC6128/CPC6128+. The memory dump is not dependant on the current RAM configuration. Note that CPCEMU can only write a 64K or 128K snapshot.

Changes and additions in Version 2 from Version 1

Offset (Hex) Count Description
101snapshot version (2)
6d1CPC type:
  • 0 = CPC464
  • 1 = CPC664
  • 2 = CPC6128
  • 3 = unknown
6e1interrupt number (0..5) (note 1a)
6f-7466 multimode bytes (note 1b)
75-ffx(not used)

Notes:

  1. If standard CPC raster interrupts are used, interrupts are acknowledged and "executed" at the time they are requested, then there will be 6 interrupts executed per screen update cycle.

Changes and additions in Version 3 from Version 2

Offset (Hex) Count Description
101snapshot version (3)
6d1CPC type:
  • 0 = CPC464
  • 1 = CPC664
  • 2 = CPC6128
  • 3 = unknown
  • 4 = 6128 Plus
  • 5 = 464 Plus
  • 6 = GX4000
9C1FDD motor drive state (0=off, 1=on)
9D-A01FDD current physical track (note 15)
A11Printer Data/Strobe Register (note 1)
A41CRTC type:
  • 0 = HD6845S/UM6845
  • 1 = UM6845R
  • 2 = MC6845
  • 3 = 6845 in CPC+ ASIC
  • 4 = 6845 in Pre-ASIC
A91CRTC horizontal character counter register (note 11)
AA1unused (0)
AB1CRTC character-line counter register (note 2)
AC1CRTC raster-line counter register (note 3)
AD1CRTC vertical total adjust counter register (note 4)
AE1CRTC horizontal sync width counter (note 5)
AF1CRTC vertical sync width counter (note 6)
B0-B12CRTC state flags. (note 7)
Bit Function
0if "1" VSYNC is active, if "0" VSYNC is inactive (note 8)
1if "1" HSYNC is active, if "0" HSYNC is inactive (note 9)
2-7reserved
7if "1" Vertical Total Adjust is active, if "0" Vertical Total Adjust is inactive (note 10)
8-15Reserved (0)
B21GA vsync delay counter (note 14)
B31GA interrupt scanline counter (note 12)
B41interrupt request flag (0=no interrupt requested, 1=interrupt requested) (note 13)
B5-FF75unused (0)

Notes:

  1. This byte in the snapshot represents the last byte written to the printer I/O port (this byte does not include the automatic inversion of the strobe caused by the Amstrad hardware).
  2. This register is internal to the CRTC and counts the number of character-lines. The counter counts up. This value is in the range 0-127. (This counter is compared against CRTC register 4).
  3. This register is internal to the CRTC and counts the number of raster-lines. The counter counts up. This value is in the range 0-31. (This counter is compared against CRTC register 9).
  4. This register is internal to the CRTC and counts the number of raster-lines during vertical adjust. The counter counts up. This value is in the range 0-31. This should be ignored if the CRTC is not "executing" vertical. adjust.(This counter is compared against CRTC register 5).
  5. This register is internal to the CRTC and counts the number of characters during horizontal sync. This counter counts up. This value is in the range 0-16. This should be ignored if the CRTC is not "executing" horizontal sync. (This counter is compared against CRTC register 3).
  6. This register is internal to the CRTC and counts the number of scan-lines during vertical sync. This counter counts up. This value is in the range 0-16. This should be ignored if the CRTC is not "executing" vertical sync. (This counter is compared against CRTC register 3).
  7. These bytes define the internal state of the CRTC. Each bit in these bytes represents a state.
  8. When VSYNC is active, the CRTC is "executing" vertical sync, and the vertical sync width counter in the snapshot is used.
  9. When HSYNC is active, the CRTC is "executing" horizontal sync width counter in the snapshot is used.
  10. When Vertical total adjust is active, the CRTC is "executing" vertical total adjust and the vertical total adjust counter in the snapshot is used.
  11. This register is internal to the CRTC and counts the number of characters. This counter counts up. This value is in the range 0-255. (This counter is compared against CRTC register 0).
  12. This counter is internal to the GA and counts the number of HSYNCs. This counter is used to generate CPC raster interrupts. This counter counts up. This value is in the range 0-51.
  13. This flag is "1" if a interrupt request has been sent to the Z80 and it has not yet been acknowledged by the Z80. (A interrupt request is sent by the GA for standard CPC raster interrupts or by the ASIC for raster or dma interrupts).
  14. This is a counter internal to the GA and counts the number of HSYNCs since the start of the VSYNC and it is used to reset the interrupt counter to synchronise interrupts with the VSYNC. This counter counts up. This value is between 0 and 2. If this value is 0, the counter is inactive. If this counter is 1 or 2 the counter is active.

Immediatly following the memory dump there is optional data which is seperated into chunks.

Each chunk of data has a header and this is followed by the data in the chunk. The header has the following format:

Offset (Hex) Count Description
04Chunk name (note 1)
44Chunk data length (note 2)

Notes:

  1. The chunks are defined with 4-byte character codes. (e.g. "CPC+"). In this example, the 4-byte character code would be stored in the file as 'C' then 'P' then 'C' then '+'.
  2. The "Chunk data length" defines the length of data following the header and does not include the size of the header. This number is stored in little endian format.
  3. If a emulator finds a chunk which it does not support then it should skip the chunk and continue with the next chunk in the file. Therefore an emulator author may add emulator specific chunks to the file and it will not prevent the snapshot from being used with other emulators that do not recognise the added chunks.
  4. There is not a terminator chunk. The snapshot reader should determine if there are more chunks based on the size of data remaining to be read from the file.

The following chunks are currently defined:

CPC+ Chunk

Chunk name: "CPC+"

Chunk data:

Offset (Hex) Length Addr in ASIC register-ram Description
000-7FF800h4000-4FFFSprite Bitmaps (note 1)
800-87F8*166000-607FSprite Attributes (see below) (note 2)
880-8BF32*26400-643FPalettes (note 3)
8C016800Programmable Raster Interrupt (note 4)
8C116801Screen split scan-line (note 4)
8C226802-6803Screen split secondary screen-address (note 4)
8C416804Soft scroll control register (note 4)
8C516805Interrupt vector (note 4)
8C6-8C72-unused (0)
8C8-8CF86808-680fAnalogue input channels 0-7 (note 5)
8D0-8DB3*46C00-6C0BSound DMA channel attributes 0-2 (see below) (note 6)
8DC-8DE3-unused (0)
8DF16C0FDMA Control/Status (note 4)
8E0-8F43*7internalDMA channel 0-2 internal registers (see below) (note 7)
8F51internalgate array A0 register value (note 8)
8F61internalgate array A0 lock: 0=locked, 1=unlocked (note 9)
8F71internalASIC unlock sequence state (note 10)

Notes:

  1. The sprite data is packed, with two sprite pixels per byte. Bits 7..4 define the first pixel and bits 3..0 define the second pixel.
  2. The attributes for each sprite take 8 bytes. Each attribute block has the following format:

    Offset Length Description
    02Sprite X (see note)
    22Sprite Y (see note)
    41Sprite Magnification (see note)
    5-73unused (0)

    Note: the Sprite X, Y and magnification are in the same order as the ASIC registers

  3. This is a direct copy of the palette in CPC+ ASIC Ram. There are 32 colours each with 2-bytes per colour.
  4. These bytes in the snapshot represent the last value written to these ASIC registers.
  5. These bytes represent the inputs to the analogue channels.
  6. The attributes for each DMA channel take 4 bytes. Each attribute block has the following format:

    Offset Length Description
    02DMA Channel address (see note)
    21DMA Channel prescalar (see note)
    31unused (0)

    Note: the DMA address and prescalar are in the same order as the ASIC registers.

  7. These registers are internal to the CPC+ and define the current DMA operation:

    Offset Length Description
    02loop counter (note a)
    22loop address (note b)
    42pause count (note c)
    61pause prescalar count (note d)

    1. This value represents the number of loops remaining. 0 = none. This count is between 0..0FFF. This counter counts down.
    2. This is the Amstrad memory address to loop back to. It is a pointer to the DMA instruction after the last REPEAT instruction.
    3. This value represents the pause count and the count is between 0...0FFF. (TO BE CHECKED: down counter? what exactly does it represent)
    4. This value represents the pause prescalar count and the count is between 0..FF. (TO BE CHECKED: down counter? what exactly does it represent)
  8. This value represents the last value written to this I/O port.
  9. This value represents the lock status of the ASIC. If the ASIC is un-locked then the advanced features and ASIC registers are accessible.
  10. This value represents the current unlock sequence state.

    State ID Synchronised State Note
    0 not synchronised ASIC is waiting for first non-zero byte to be written, this is the first synchronisation byte required
    1 not synchronised ASIC is waiting for zero byte to be written, this is the second synchronisation byte required
    2..10h synchronised ASIC is waiting for byte from unlock sequence. e.g. if "2", ASIC is waiting for &FF, the first byte of the unlock sequence. if "3" ASIC is waiting for &77, the second byte of the unlock sequence.